Quote:
Originally Posted by Rick_Smith
Hi Nils,
I like this idea, but I disagree where you say, "the more options the better".
For a while, I had so many talents with weird powers that even I who wrote them was losing track of them all. And I found that strange interactions between them kept popping up which I didn't have rules for. Eventually, I went thru the talents and weeded out a bunch.
Part of the charm of TFT is that it is simple, so I wouldn't add these talents unless it was strongly felt that they would improve the game. That said, I think adding a couple or three of these would be a good idea.
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You are right.
But, I like the idea of having a lot to chose from in between sessions, but there shouldn't be too many that actually come in to play each session. And I don't like such talents that stack or could be used at the same time or interact in OP combos. It is difficult to balance.
Maybe the way to go is to have a few general ones that everyone knows after awhile. And then the rest is kind of restricted to a special background, special prereqs, special equipment or weapon types or only works on specific kinds of opponents. So that a normal character has mostly the old normal talents, maybe one or two of the new common ones and with experience get one or two odd ones that make him stand out.
One more general talent I would like, or maybe make it part of the Tactics talent. The ability to judge an opponents experience level. Are you facing an experienced 40 point character or an average civilian in borrowed gear? Once you engage it will probably be too late to rectify your mistake, so an early warning or hint about power level would be nice.