Quote:
Originally Posted by Chris Rice
You could make the same argument that Alchemists and Mechanicians are "Rare", but they're still a Talent not a Class.
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Well said! I do realize that magic is supposed to be difficult to master and require some innate aptitude, but I think the Hero/Wizard distinction is perhaps most useful for game balance in a one-shot combat scenario being played out wth both Melee and Wizard.
In a campaign setting, I would like the rules as written to give maximum freedom to the characters while still allowing the GM to institute any appropriate restrictions.