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#6 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Well, the original question was about whether anyone had done anything particular with MA. Since no one has responded in that vein, here's what I did:
When I split each of the three attributes into pairs, I ended up with DX and AG (Agility). DX was for chance to hit with Melee weapons or Missiles (in other words for manipulating an object). AG was for saving throws against slipping etc (in other words for manipulating your body). It occurred to me that MA was basically that anyway. So I did away with MA and just used Agility instead. Since I allowed both DX and AG to be affected by armour I didn't need to make any other changes apart from the fact that AG would not always be a round number. It did tend to make the MA of experienced characters a bit higher than under RAW but I didn't find that a problem. |
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