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#1 |
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Join Date: Jan 2018
Location: Sydney, Australia
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The main solution to armour historically was smashing through it with weapons like pollaxes and lucerne hammers. The alternate solution of agile rapiers with precision to spare that could find gaps wasn't considered effective. So I think if you do introduce this tactic then it should be more difficult and/or less effective than the high ST solution of punching through with increased damage. If it is to be a defining feature of a character then it should be represented by a talent that makes it less difficult or more effective.
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#2 |
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Join Date: Nov 2010
Location: Arizona
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Then too, there's that whole issue of "GURPS-ifying" TFT with all kinds of special rules and exceptions to the exceptions, which both Steve and Guy have already stated they're not keen on. (For the record, I agree with them...)
Last edited by JLV; 07-24-2018 at 09:15 AM. |
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#3 | |
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Join Date: Jul 2018
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Quote:
And even with armor that gives more or less full cover, there will be weak spots that are not as well protected and easier to penetrate. Even an arm under a shield will feel the pain and become numb from a good hit on the shield with out penetration. The same goes for hands, wrists, joints, vitals, etc. But we are talking fantasy here, and there is a trope about fencers and people going to war without a shield, hehe. |
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