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Old 07-24-2018, 05:51 AM   #1
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: How do you fight high armor with a low ST character?

Quote:
Originally Posted by Nils_Lindeberg View Post
a general rule for bypassing armor
The main solution to armour historically was smashing through it with weapons like pollaxes and lucerne hammers. The alternate solution of agile rapiers with precision to spare that could find gaps wasn't considered effective. So I think if you do introduce this tactic then it should be more difficult and/or less effective than the high ST solution of punching through with increased damage. If it is to be a defining feature of a character then it should be represented by a talent that makes it less difficult or more effective.
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Old 07-24-2018, 09:03 AM   #2
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: How do you fight high armor with a low ST character?

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Originally Posted by Nils_Lindeberg View Post
... What I would like to see is a general rule for bypassing armor, or at least halving armor by hitting the right or weaker spots. ...
Then too, there's that whole issue of "GURPS-ifying" TFT with all kinds of special rules and exceptions to the exceptions, which both Steve and Guy have already stated they're not keen on. (For the record, I agree with them...)

Last edited by JLV; 07-24-2018 at 09:15 AM.
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Old 07-24-2018, 09:27 AM   #3
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: How do you fight high armor with a low ST character?

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Originally Posted by David Bofinger View Post
The main solution to armour historically was smashing through it with weapons like pollaxes and lucerne hammers. The alternate solution of agile rapiers with precision to spare that could find gaps wasn't considered effective. So I think if you do introduce this tactic then it should be more difficult and/or less effective than the high ST solution of punching through with increased damage. If it is to be a defining feature of a character then it should be represented by a talent that makes it less difficult or more effective.
There used to be armor, heavy armor all through history that were not completely interlinked. Look at ancient armor and really all armor except fully 15th Century armor. On those armors hitting the right spot was just as important as hitting hard.

And even with armor that gives more or less full cover, there will be weak spots that are not as well protected and easier to penetrate. Even an arm under a shield will feel the pain and become numb from a good hit on the shield with out penetration. The same goes for hands, wrists, joints, vitals, etc.

But we are talking fantasy here, and there is a trope about fencers and people going to war without a shield, hehe.
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