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Old 07-20-2018, 05:56 AM   #23
zot
 
Join Date: May 2018
Default Re: Ignoring engagement rules - free attacks.

Quote:
Originally Posted by Skarg View Post
Well Avert only requires two hexes increased distance, so it'd be a trick to get 10+ that way, but Word of Command: Flee, or:

* a mob of suicidal fanatics or whatever mindset might require them to all jump past someone

* a mob of terrified people, especially if the person being jumped past is standing around a corner so they don't realize what is happening, of the place they are is about to fall into a pit of lava.

* a stampeding crowd

It may never come up, but if it does?
Here's a document with a really contrived situation that would let one person make 6 opportunity attacks in one turn, but just the kind of thing that clever PCs might engineer. Or a GM might set it up to give the PCs a chance to do it. Or a GM might set it up to try to sucker the PCs into it...

Opportunity attacks in this scenario are not provoked by disengagement, they are provoked by jumping over bodies which are in a figure's front hexes.

I dunno -- maybe allowing multiple opportunity attacks in one turn like this might just be too fun to overrule...

Last edited by zot; 07-20-2018 at 05:58 AM. Reason: clarification
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