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#1 | |
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Join Date: May 2015
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#2 | |
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Join Date: May 2018
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#3 |
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Join Date: May 2018
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In Reactions to Injury, -2 DX from 5 hits affects your next turn but falling down affects your current turn (only if you haven't yet acted) and your next turn.
I think reactions to injury should only affect the next turn. I don't know -- I think this is still whack-a-mole. Arrgh. I guess the only effective rule is you lose your action this turn if you haven't yet acted and you also lose next action's turn, just like Advanced Melee says. People standing up should act last in a turn. Last edited by zot; 07-21-2018 at 10:51 AM. |
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#4 |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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I found it weird that when you took 5 to 7 points of damage that you were immune to the stun effects until next turn.
So in my campaign, when you are stunned, it starts this turn, and lasts until the end of the next turn. If you are hit by a person with a higher speed, then you are at -2 DX for two turns. If your speed is such that you have already attacked, then the penalty is effectively 1 turn for you (unless you have to make a saving throw later in the turn for some reason). This means, having a low DX sucks. Warm regards, Rick. |
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#5 |
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President and EIC
Join Date: Jul 2004
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"Standing up happens after all other actions" is an interesting idea. I am now most furiously thinking about that. What would it break?
Advanced Melee totally reorganized the list of options - most of the meaning was the same as in Melee but the presentation was completely different. I don't know if I did that myself or it was done for me. I don't think it is an improvement, and the new books will all have exactly the same option list, with asterists were needed (e.g., combat options for Wizard are still there, but starred). |
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