Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 07-19-2018, 10:43 AM   #1
Skarg
 
Join Date: May 2015
Default Re: Phasing for falling down/standing up

Quote:
Originally Posted by zot View Post
The current AM rules give +4 DX to people slower than the attacker and no advantage to people who are faster than the attacker but slower than the victim (if the victim is faster than the attacker).

What about just making it +4 DX to hit someone who STARTED MOVEMENT PRONE? That gives every attacker a +4 and slower people won't get a +4 on the same turn someone fell down.
Yep, I mentioned a similar suggestion above, but I would have it that you just have the figures who are standing up, only switch to standing position at the very end of the turn, right before the next turn starts. That's essentially the same as what you wrote, but you can use their counter to remember they're still getting up.
Skarg is offline   Reply With Quote
Old 07-19-2018, 03:59 PM   #2
zot
 
Join Date: May 2018
Default Re: Phasing for falling down/standing up

Quote:
Originally Posted by Skarg View Post
Yep, I mentioned a similar suggestion above, but I would have it that you just have the figures who are standing up, only switch to standing position at the very end of the turn, right before the next turn starts. That's essentially the same as what you wrote, but you can use their counter to remember they're still getting up.
Guess I didn't read carefully enough (again). Your suggestion makes better sense visually.
zot is offline   Reply With Quote
Old 07-21-2018, 10:43 AM   #3
zot
 
Join Date: May 2018
Default Re: Phasing for falling down/standing up

In Reactions to Injury, -2 DX from 5 hits affects your next turn but falling down affects your current turn (only if you haven't yet acted) and your next turn.

I think reactions to injury should only affect the next turn.

I don't know -- I think this is still whack-a-mole. Arrgh.

I guess the only effective rule is you lose your action this turn if you haven't yet acted and you also lose next action's turn, just like Advanced Melee says.

People standing up should act last in a turn.

Last edited by zot; 07-21-2018 at 10:51 AM.
zot is offline   Reply With Quote
Old 07-21-2018, 01:17 PM   #4
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Phasing for falling down/standing up

I found it weird that when you took 5 to 7 points of damage that you were immune to the stun effects until next turn.

So in my campaign, when you are stunned, it starts this turn, and lasts until the end of the next turn.

If you are hit by a person with a higher speed, then you are at -2 DX for two turns. If your speed is such that you have already attacked, then the penalty is effectively 1 turn for you (unless you have to make a saving throw later in the turn for some reason). This means, having a low DX sucks.

Warm regards, Rick.
Rick_Smith is offline   Reply With Quote
Old 07-21-2018, 01:19 PM   #5
Steve Jackson
President and EIC
 
Join Date: Jul 2004
Default Re: Phasing for falling down/standing up

"Standing up happens after all other actions" is an interesting idea. I am now most furiously thinking about that. What would it break?

Advanced Melee totally reorganized the list of options - most of the meaning was the same as in Melee but the presentation was completely different. I don't know if I did that myself or it was done for me. I don't think it is an improvement, and the new books will all have exactly the same option list, with asterists were needed (e.g., combat options for Wizard are still there, but starred).
Steve Jackson is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:08 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.