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#21 |
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Join Date: May 2015
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Really? It sounded to me like Chris was suggesting a system pretty much the same as your mIQ house rule but called Knowledge instead, which is also very similar to just allowing buying talents with XP, except for details of what you call it and how much XP it costs.
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#22 |
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Join Date: Nov 2010
Location: Arizona
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That's true Skarg, but Rick has already stated (several times) that he doesn't think his system will ever be adopted by Steve for TFT proper. So he's not being inconsistent here...
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#23 | ||||||||||
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Join Date: May 2015
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I think that such mechanics, and having options that give advantages if you can make a penalized roll, tend to not only work well as barriers, but also can make gameplay more interesting. Quote:
I think time/training requirements are nice in that they provide a way to fill the gap left by TFT XP being generic, storable, and spendable at will. That is, it feels fake & wrong & gamey when characters just magically improve in major ways gaining skills that they didn't actually do anything in-game that would lead to them having those abilities. i.e. there wouldn't need to be time requirements if the XP system had typed XP and you could get XP by training, studying, and/or actually experiencing/learning something. But that would be crunchy and the "record-keeping" dreaded by some, so what's an effective way to provide a similar limit that's easier to use? Quote:
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Or you tune the experience cost to increase your capacity to whatever feels right. |
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#24 |
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Join Date: May 2015
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Maybe not in his own thinking, but Steve did post two versions of a new XP system that let you buy talents over IQ with XP, which is effectively the same thing.
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#25 | |
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Join Date: May 2015
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I tended to feel that Missile Weapons represented some innate aptitude rather than just something anyone could train up. Maybe that would be an option too, especially since it tends to be like a +3 DX for archer types that doesn't cost any attribute points.
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It would be a way to shift the non-learned talents, too (Acute Hearing, Charisma). Wizardry itself might be an option. Physical beauty might fall in this category. There could also be negative options you could choose to gain another option, maybe including lowering your base attributes. |
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#26 |
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Join Date: Nov 2010
Location: Arizona
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Actually Steve's revisions are more in line with the proposal I (and one or two others) made months ago on the original thread than they are with Rick's various rules.
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#27 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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If you are right, we have been playing it wrong for 40 years! Warm regards, Rick. |
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#28 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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..."When the spell is cast, compare the ST of the Wizard with that of the victim. The LOWER strength (at that moment) is the amount of ST lost by EACH of the two. In other words, the weaker one immediately dies, and the stronger one loses that much ST. Therefore, if a Wizard uses this spell on a stronger opponent, it means his own death instead." The spell is clearly talking about damage not fatigue strength, and this is stated to apply to both characters. |
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#29 | |
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Join Date: May 2018
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#30 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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If you look carefully, the spell does not have a ST to cast. Last edited by Chris Rice; 07-18-2018 at 04:35 PM. |
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| Tags |
| includes, prerequisites, spell costs, talent costs, wizard hero balance. |
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