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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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We tend to think of TFT as a system of 3 attributes married to a chosen set of Talents. However, there is a 4th attribute that doesn't get talked about much - Movement Allowance (MA).
MA is quite an interesting anomaly; it's not one of the three primary attributes and you can't allocate extra points to it at character creation, you also can't increase it by experience. However, it is affected by armour in a similar way as DX is and yet it's not linked to DX. At the same time, it's not a Talent, although the Running Talent adds 2 to its value. MA is instead set by Race or Species; 10 for Humans, 12 for Wolves, for example. I can see a logic in this as all wolves (although they may have some variation within the species) will run considerably faster than all Humans. I just wondered if anyone had made MA a fully fledged Attribute, or otherwise "mucked about with it?" |
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