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Old 07-18-2018, 01:21 AM   #16
Skarg
 
Join Date: May 2015
Default Re: Gates, Gate keys, and Gate locks

I do rather love the Travel Guild idea.

As mentioned, our Wizards Guild houses had far less thorough/elaborate gate networks. They did tend to have guarded/protected gate rooms and would try to keep them maintained and staffed, but there weren't all that many wizards with the ability and willingness to focus on gate network status.

Another interesting situation, it seems to me, if someone did develop a really comprehensive and robust gate network that linked most major places over a large area, would be that it might become a target for some sort of master takeover scheme. Of course it would need to involve the Wizards Guild, or it might just be about the Wizards Guild running such a network spanning the known world, but it seems to me that if one faction has control of the gate network (which by definition is effectively sort of all in one place that touches all the major cities of the world), then that group would tend to have massive power.

If such a group were the Wizards Guild, well that could naturally be one of the main pillars of their power and control. On the other hand, if ever there were hostility of division, having the gate network all connected could suddenly turn the gate network into a world-spanning battlefield involving every city in the known world.

If the gate network designers had foreseen such an issue, though, maybe there would be a way to design the network so that it could be compartmentalized if/when there were reasons to have not every gate extremely proximate to each other.
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