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#1 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
I wonder if he'd consider doing something with it to adapt it to TFT, if the Kickstarter does well (and if Steve would allow such a thing). |
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#2 | |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Having said that, I haven't read it, and perhaps it has some innovations, but I doubt Andrea would be interested in licensing it for another system. |
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#3 |
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Join Date: Mar 2018
Location: Berkshire - UK
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#4 |
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Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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#5 |
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Join Date: Aug 2004
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Semi-randomly generated dungeon (or even overland) games are nothing new. (Was it someone here who mentioned The Sorcerer’s Cave, or was that on my @TFTGuy Twitter feed?) What I believe has not been done is a similar game where encounters get played out using a detailed board-based combat system and where the adventuring can be done alongside or in conjunction with full gamemastered RPG play.
“Has not been done” before, that is.
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Guy McLimore
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#6 |
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I do stuff and things.
Join Date: Aug 2004
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Car Wars had some adventures like this.
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Battlegrip.com, my blog about toys. |
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#7 | |
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Join Date: May 2018
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Quote:
Last edited by zot; 07-18-2018 at 09:42 AM. Reason: Fixed capitalization |
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#8 |
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Join Date: Jun 2018
Location: Washington
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I heard about it a while ago and being an old S&T and Ares subber remembered the game: Deathmaze which is the same concept as Four Against Darkness.
And what's even better is the fact that the rules, counters etc.... are all free downloads from BroadgamerGeek; https://boardgamegeek.com/boardgame/3625/deathmaze I went ahead and downloaded the set and then took the dungeon counters and game counters files over to my local print shop and had them put on some nice card stock. Haven't played a game of it yet, but see no problem in matching the Deathmaze monsters with TFT like monsters. |
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