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#11 |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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David suggests we would like to avoid high attribute prerequisites for talents if possible. What else is there? (These ideas are from many people.)
-- Time in game spent doing something. (e.g. 2 game years in the army.) -- Talent prerequisites. -- Equipment limitations. (UC v is less attractive if you like to wear half plate.) -- Attribute total. (You must have 35+ attributes to buy this. Gamey, but simple.) -- Attributes with boolean gates: ("Running requires ST above average for your race, or a DX 11+.") (Still uses attributes but gives more character variety.) -- Look at Lowest, Middle or Highest attributes: (Charisma requires the Lowest attribute to be 10+.) -- Costs Karma. To gain the Luck (0.5) talent, requires the sacrifice of 3 Karma points. -- Memory cost. This talent fills up your brain bad. -- Sacrifice of magical in game resource. "To learn Astral Awareness (0) talent, you must sacrifice a Greater Wish and 500 XP." I'll add more as I think of them or as I see suggestions by others. Last edited by Rick_Smith; 07-16-2018 at 07:48 AM. |
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| Tags |
| includes, prerequisites, spell costs, talent costs, wizard hero balance. |
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