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Old 07-14-2018, 08:22 PM   #13
Icelander
 
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Join Date: Mar 2006
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Default Re: [DF] Maximizing Maces

Quote:
Originally Posted by tbone View Post
I've asked this question on the forum long ago, and have even asked medieval combat enthusiast forums somewhere out there: What's the combat reason (not social, monetary, etc. reason) to select a mace over an axe?

I don't recall I ever got a solid reason. Maybe a mace just doesn't have a battlefield advantage over an axe, and that's that.
In real life, having to hit at the correct angle with an axe is more difficult than hitting with a mace that's effective from any angle of impact, as long as you hit at all. It's not a huge difference, but it should probably be worth something. GURPS currently doesn't reflect this at all, taking the (understandably) simplified stance that any hit that makes it through Active Defences is a controlled attack that allows one to select the angle of attack.
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