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#1 |
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Join Date: Sep 2004
Location: Canada
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Fair cop. Very Expensive :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#2 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#3 | |
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Join Date: Dec 2009
Location: Saint Paul, MN
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Quote:
I'd say the main reason to keep it is the fun of role-playing it. Sounds like you're already having a blast with the concept. The only two situations where I might worry about it would be if you have other martial PCs in the group who are overshadowing you or if the GM balances encounters for some sort of theoretically DPS-optimized group. In either case, you may want to talk to the GM about options... perhaps purchasing an enchanted mace or going on a quest to find a legendary one. One of my players in a beginning DFRPG game has been using Kromm's Lucky the Agile Goon sample character who fights with a club rather than a sword. He hasn't missed the cutting or impaling multipliers at all. His gleeful club jokes during combat are a highlight of every game for the rest of us. This is one of the advantages that tabletop games have over CRPGs—there's not as much pressure to optimize at all costs. |
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| Tags |
| dungeon fantasy, mace |
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