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#18 |
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Join Date: May 2015
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^ Yes. There's often a nice tension in the mid-to-end-battle phase, where there are choices about whether you want to move to places where you can help but you're also at a disadvantage because it means a broken ground DX penalty for standing on a body, or possibly falling and ending up on the ground in front of an opponent.
To me, these are all clear examples that call for not removing certain details: * The broken ground DX mod is needed to keep body pile terrain effects even when people aren't moving much. * As in Advanced Melee, having falling give the loss of your next action, i.e. you lose an action BEFORE the action when you can get up, is crucial to avoid weird situations where someone trips and falls on their face in front of you, but you somehow still don't get a chance to hit them with any DX bonus for them being down, or even to escape being engaged by them, because they take an action to stand up and re-engage you again before you get a chance. * The possibility of falling should be there, but I like the proposed options that let you use MA to avoid it as long as there is also a penalty for fighting from a body hex (or else bodies become irrelevant in many situations). I've often used nearly identical house tweaks to the one suggested (always with a DX penalty, too) and think it's one of the best ways to do it. |
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