Quote:
Originally Posted by Steve Jackson
Long story short: as I demonstrate the game to new people, I begin to feel that the current rule (3/DX roll to remain standing if you enter a hex with a fallen character) is annoying and reduces the fluidity of combat.
Would it be overreaction to strike it completely? I could turn it into a DX+4 or so roll, so you USUALLY don't fall down. Or I could just nuke it, and let the players dance freely among the bodies.
If you give me a howitzer on this, make it short and explain why it will speed play.
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How about making them pay an extra movement point or some such?
Unnecessary flourish would be to allow them to make a 3/DX roll and jump over the hex (spending only 1 mp). Failure means you fall down.