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#1 |
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Join Date: May 2007
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I really do not like constructions like "mIQ" or "fST." If memory or fatigue really need to be truncated, I'd prefer it was done in regular English rather than inventing more game terms.
I also do not like half-points. |
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#2 |
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Join Date: May 2007
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Thinking further on this, I don't really want any skills - even if they already exist in the game - that fall into one of these two broad categories:
GENERAL KNOWLEDGE: Running, First Aid, Cooking, etc. These are things any adventurer in TFT should know, and don't need to appear on character sheets. PROFESSIONAL KNOWLEDGE: Seamanship, Accounting, Administration, etc. If a character has a job, then anything related to that job that has no general use in combat should be assumed as being known. Basically, I don't want to see characters being hobbled by having to take skills that have no important game effect. |
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#3 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
The word 'memory' has a lot of meaning and connotations in English, but when I use mIQ, I am speaking specifically to the TFT game idea that you have your IQ worth of memory slots to use for your character. Thus the terminology is precise and it needs only 3 characters to convey that idea. (I've used mIQ for years in my campaign so it looks natural to me.) So I won't stop using it, but if it is any consolation to you, I doubt it will be used in the new TFT. I think that the price of talents are too high. Most TFT campaigns have some rule or other that allows people to 'cheat' a bit (or a lot) on talents. Now if Steve really does not want to have 1/2 point talents, he could get rid of a few (maybe move Boating into Seamanship for example). But that will only get him so far. Unless he wants to do some pretty major revisions to how he handles lower memory cost talents, I think this is something he has to consider. Warm regards, Rick. Last edited by Rick_Smith; 07-09-2018 at 03:35 PM. |
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