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#1 |
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Join Date: Jul 2018
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[QUOTE=Steve Jackson;2190262]I don't know. 32/2 = 16, and giving 16 spells to every starting wizard seems as though it breaks one of the big tradeoffs of Wizard.
If this is a major concern, then you could cap the total number of spells known at IQ, as I believe JLV suggested. But, truth be told, this issue never once came up in years of play. No starting wizard ever took 16 spells. They were too busy taking either "mandatory" (e.g. Literacy), supplemental/useful (e.g. Quarterstaff), or even quirky (e.g. Mimic) talents to flesh out their character. ST+DX+IQ/2 was simply the most elegant solution I managed to come up with for the IQ bloat problem in the RAW. It just "felt" like TFT to me and my play group. Again, I realize that everyone's preference and/or play style is going to be somewhat different. In the end though, I'm just honestly tickled that you (Steve), Guy, and a number of others are actually kicking the tires on my idea. |
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#2 | |
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Join Date: Dec 2017
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Quote:
In this way, the limit of an IQ 8 character is 8 points, IQ 9 -> 10 points IQ 10 -> 12 points ... IQ 14 -> 20 points IQ 16 -> 24 points In this way, higher IQ characters have a greater capacity for knowledge, while keeping low IQ characters limited. Steve Jackson Games my freely use this idea. Last edited by luguvalium; 07-11-2018 at 06:35 PM. |
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#3 | ||
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Join Date: May 2018
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Quote:
One session per talent point seems to fast to me, considering how long it takes to buy attributes. I was thinking 3 sessions or so because players can feel like their characters are still progressing. Steve's rate of 5 sessions per talent point seemed too slow to me but maybe it isn't. Quote:
If there end up being contest rules where they could have some kind of effect, then they would actually participate in the game mechanics and they should be kept. I'm all for that, of course! |
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#4 | |
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Join Date: Jun 2010
Location: Alsea, OR
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Quote:
They represent a group of tangible qualities that generate genuine loyalty, but are otherwise each too subtle for a talent. Likewise, they should benefit with any other hirelings, too. It's the difference between the master baker, beloved of the community, and the beloved master who has apprentices who will willingly risk life and limb for him. It DOES have a basis in reality... just not a straightforwardly obvious one. At 2 slots, tho', it's a bit expensive. On languages... I think a base should be IQ/5 native (if local area has only 1, then an archaic related or religious, or a jargon by profession for the extra... but prootwaddles only speak one... )... and each additional slot should be no less than 1. How much more should be a GM decision... if the GM wants polyglot supreme, set it to 5 per, if the GM has only a half dozen languages, 1 per slot, with a default of 2 per slot. If keeping the maximum atts idea, allowing extra slots of mIQ should increase the point total for XP purposes... but should be allowed to double, as an optional rule. That gives a lot of flex room. |
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#5 |
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Join Date: Jul 2018
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I have used the Followers talents, and have some sympathy for ak_aramis's position. I would not object to moving them to some later product, though, preferably one that dealt in more detail with monsters.
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#6 | |||||
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
Many GURPS ideas are good. Quote:
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However, I think that you are leading yourself mentally astray with that meme of "memory also includes training time". *** Let us say you want to be an adventurer who can fight, but also wants to do a couple of other things. For example, I want to write up a Heroic Leader who is also a Ranger. (Kinda like a simpler version of Aragorn.) These are the talents which my Ranger Prince needs: Sword, Shield, Bow, Missile Weapons, Tactics, Strategist, Charisma, Diplomacy, Horsemanship, Literacy, Courtly Graces, Naturalist, Tracking, Woodsman, Alertness, Climbing. This is 24 mIQ. Might someone want to play a prince who can fight and is a bit of a ranger? Sure! After reading Lord of the Rings, I went thru a period when I thought Aragorn was a totally cool character. I've NOT given him Expert Naturalist, Fencing, Math, Swimming, Butcher, Mimic, or a few other talents which would be useful to such a character. This is the minimum talent list I really need to represent the character I would like to play. Now arguing, that Missile Weapons REALLY does not require 30% of my total mental capacity because it represents the time to stay in practice sounds facile, but it MISSES THE POINT. I can't write up a Commander of Men, who is also a Ranger in the old TFT. In the new TFT it is even worse. Talents just take up too much memory to create many types of fun characters which exist in real life and in fiction. They are simply impossible in new TFT. This is why most long running TFT games cheat when it comes to memory and talents. Quote:
Warm regards, Rick. |
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#7 | |
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Join Date: May 2018
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Quote:
With attributes / 2 as the limit, characters can have between 16 and 20 talents. They still have to pay for them at the normal costs but they can keep spending XP on them even after they reach the 40-point limit, so the Ranger Prince can eventually get all of the listed talents by paying the 24 required talent points and he'll still have 4 more talent slots available. |
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#8 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
Thanks Zot for the clarification! Yes, I somehow missed what Guy was saying about slots and points. (When I reread his post, it was quite clear.) However, Steve did not seem pleased by the idea of memory equals to (ST + DX + IQ)/2 so I don't think that will fly. However, if we use Guy's idea that series of talents go into the same slot, the Ranger / Prince would save 1 extra memory because the points put into Tactics and Strategy would save a slot. But Guy's points / slot idea still means that expensive talents become proportionally more valuable than 'small' talents like Horsemanship, Seamanship, Driving, Climbing, etc. But using Guy's rules (but not using the mIQ = [total attr.]/2), the Ranger Prince could be created by creating a character with ST 11, DX 14, IQ 15. (Ignoring points, the character needs 16 slots, but less one for the Tactics / Strategist saving. Further the character could eventually pick up Expert Naturalist as a bonus.) So Guy's rules actually addresses my major concern. Warm regards, Rick. |
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#9 | |
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Join Date: May 2018
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Quote:
If stacking professional knowledge would mean that UC V takes only one talent slot, I don't think that would be good. |
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#10 | ||
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
Guy had suggested that talents cost more XP to buy, but always fit into a single memory slot. (Kinda like how spells always fit into a single memory slot.) Shostak, mentioned the Grey Mouser. If we wanted to write up the Grey Mouser, we might pick the following talents: Sword(2), Two Handed Weapons (3) (he wields scalpel & cats claw), Fencing (3), Thrown Weapons (2), Seamanship (1), Boating (1), Sex Appeal (1), Running (2), Horsemanship (1), Swimming (1), Charisma (2), Silent Movement (2), Recognize Value (1), Assess Value(1), Climbing (1) (He and Fafrd climbed the mountain Stardock after all), Brawling (1), Thief (2), Master Thief (2), Disguise (2) and a couple spells since he was trained as a magician and occasionally dabbled in magic. This is equal to 32 mIQ + what ever spells you want to give him. Some possible talents which I've not included are: Tactics (1), Master Horsemanship (1), Carousing (1), New Followers (2), Tracking (1), Diplomacy (1), Captain (2), a couple languages, and a few others. Under the rules Guy was suggesting, (where each talent fits into a single slot) the Mouser would need 19 memory slots, (plus any spells), which might just be possible under the new TFT. However, in the Unarmed Combat thread, Steve was saying that UC i thru v would take up a full 9 memory slots. This means that exotic multi-class characters like (Pirates AND Thief), (Bandit Leader AND Ranger), and (Master Merchants) are impossible in new TFT. *** For those who don't remember, this is my dimwitted, but friendly pirate whom I want to play: Quote:
What conceivable bonus to game play or role playing is achieved, by making memory so tight that you can't be both a thief and a pirate? Warm regards, Rick. Last edited by Rick_Smith; 07-15-2018 at 12:17 AM. |
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