Re: Delvers to Go in the Dark
The simple solution: Wizard. Light spell. I have not got Delvers to Go, so that might not help...
And I think some PCs missing vital skills tends to be a natural obstacle/puzzle that clever players are meant to work around in a team-based game.
("Thief; you need to find a way to transport your big dumb heavy colleague up to where the exit is. Check your surroundings and inventory for stuff to make a lift.")
("No choice but to split the party, huh? Alright, I'll go on ahead. You cover me with missile weapons from afar while I disable the traps around the other door." [Remember the bit from Resident Evil 4 where you had Ashley raise the bridges while you shot bad guys with a sniper rifle?])
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