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Old 07-07-2018, 04:31 PM   #8
ajardoor
 
Join Date: Jun 2010
Default Re: Delvers to Go in the Dark

The simple solution: Wizard. Light spell. I have not got Delvers to Go, so that might not help...

And I think some PCs missing vital skills tends to be a natural obstacle/puzzle that clever players are meant to work around in a team-based game.

("Thief; you need to find a way to transport your big dumb heavy colleague up to where the exit is. Check your surroundings and inventory for stuff to make a lift.")

("No choice but to split the party, huh? Alright, I'll go on ahead. You cover me with missile weapons from afar while I disable the traps around the other door." [Remember the bit from Resident Evil 4 where you had Ashley raise the bridges while you shot bad guys with a sniper rifle?])
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dark, dfrpg, dungeon, equipment, light

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