Looking like an ordinary tree
Remember in The Wonderful Wizard of Oz, when those trees picked up and threw Dorothy and friends whenever they got near but otherwise gave no indication that they were anything but a line of trees? Or, for those who only saw the movie, when Dorothy and the Scarecrow picked apples from those trees, only to find out that the trees talked and were upset? How do I model that in GURPS? Especially with player characters getting suspicious whenever you ask how they act around an otherwise benign object that no GM will bother bringing up to them unless it is killer?
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Cura isto securi, Eugene.
My GURPS blog.
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