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Originally Posted by Bruno
I actually had this as an experimental feature and royally messed something up when I did it, so I rolled the change back and shelved it for a later date. I've got infrastructure in place to use it, but no actual logic (yet). I believe it's just using 'average' for the moment.
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Any way to change that the hard way?
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Originally Posted by Bruno
Please do! I've been meaning to come up with altars and suchlike, but I've got a lot of "i'm meaning to do"s to address.
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I'm looking at altars, pillars, plants, statues, and thrones. Probably altars and statues to start; I'm working on a plant monsters
Pyramid article as well, which also consumes my prep time as well as makes me want to step lightly around vegetation, both in writing and in delving.
Quote:
Originally Posted by Bruno
My data entry volunteer got burned out calculating all the monsters' CERs.
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Considered asking Pseudoboo? He seems to do this a lot.
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Originally Posted by Bruno
If you look around in there, you can see some of the parts of a "random trap construction system" kinda thing that will let the program generate vaguely CER-appropriate traps of the traditional "weapon-swinging" or "weapon launching" types.
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Speaking of traps, when a door is trapped, all I get is a note that it is trapped, no actual trap:
"South Door a: Iron (1/8"): DR 25; HP 46 - 190 lbs; ST 6 needed to open; it is unlocked; it is trapped."