Re: The Fantasy Masters' Codex
I'm with Skarg on this one. There were some really useful bits in there. Unfortunately, there were also things that were just pointless, lots of typos (which was a real problem in a brief, one-sentence listing of something), and things that actively contradicted the rules as written. Which is why I never considered it authoritative in any way as a source for rules -- I preferred to go with Steve's rules as opposed to someone else's interpretation of those rules.
The Codex was also what introduced the term "reptilids" which I always found incredibly annoying, but that's just me.
Since it was published in late 1981, and Metagaming restructured in 1982 and then closed its doors in April of '83, there wasn't a lot of opportunity to publish more than one "annual," though I think it was clear their original intent was to do that.
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