Very nice, though having the default size being 50 pixels/yard is hard to handle at first until you realize you can tweak it. It's still big for a default, however, especially after using drow's D&D versions for years, as I assume most of us have.
Requests:
- Monsters from DFM3 and Pyramid.
- Caverns, mines, and other non-clean maps.
- Special details about the entrance(s), and ability to specify how many. These are often hidden and terrain-dependent.
- Ability to specify certain features of the dungeon, like light or mana. Spell-casting monsters won't hang out in low-mana dungeons, while monsters with Infravision or Dark Vision won't have lights.
- Wandering monsters keyed to rooms on the map. As in, that as-Sharak comes from room 6, so if you encounter it and kill it, room 6 will have one less as-Sharak. Ability to tweak how often one shows up, though this is easily pencilled in (frex, I use 6 or less with a clue on 7 if moving, but I check every 10 minutes).
- The random hallway features from the original.
- Random chance you trigger a trap (like, "Each delver has a 1-in-6 chance to step on the floor tile that activates the gory cleaver;" much easier than asking where everyone is in a room or hallway at a given point).