Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-25-2018, 06:54 PM   #26
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Missile Spells

Quote:
Originally Posted by Steve Jackson View Post
I am also reminded that in the first edition, a Rod could hold up to 20ST and could unleash it all as a single fireball.

Poof.
Then then take 20 days to recharge to full ST.

Like using Mana from your Staff, but self charging.

I think some people are only looking at the fully charged staff and not the fact that owner then has to spent fST to recharge it. It's not a GURPS mana stone that rercharges on it's own, though that is still only 1 Mana per day.

The Adept in my game rarely casts more than a 4fST missile spells because putting all your eggs in one basket is just begging for that 18.
__________________
So you've got the tiger by the tail. Now what?
KevinJ is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:21 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.