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Old 06-25-2018, 02:31 PM   #5
Skarg
 
Join Date: May 2015
Default Re: Critical Failure With Staff Mana and Fatigue vs Wounds

Quote:
Originally Posted by zot View Post
The situation I'm imagining is something like this:

A wizard at ST 8 casts a 9 ST fireball from their staff mana and gets a critical failure. Suppose it expends as much fatigue as possible, taking the rest of the cost from the staff.

I thought the idea was fun because using more mana than you have ST would be perfectly doable but just might knock you unconscious.

I wasn't thinking it would (directly) kill the wizard.
Yeah, I like the effect, though I also like the random variant I mentioned above, where a crit has some chance to either take ST as you planned, or drain you first, or drain the staff first, because in some cases, someone might rather use their own ST (mainly out of combat, since it recovers a lot faster).
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