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#4 |
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Join Date: Sep 2005
Location: Arizona
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Back in the late 70s in character social interaction in most RPGs came down to "I have a sword and more HP that you, do what I say." TFT really does need a more nuanced social interaction system for PC:NPC interaction. After all, if you have two individuals from competing political parties or religions trying to sway a croud; how do you decide which speaker wins? GM fiat? Flip a coin?
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So you've got the tiger by the tail. Now what? |
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