Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-17-2018, 11:25 PM   #18
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: TFT Extra #1 - Pit Trap Plant

So the little ones are nuisances: if you don't see them you might step in and take some minor inconvenient injury. Unfortunately it's an injury that TFT can't easily describe, not sure how to address that.

The big ones will kill you if you fail both your IQ roll to notice and your DX roll to fall on your feet, unless outsiders somehow intervene. (It's not clear how ... do they have to jump in with you and make their own DX roll? That might be a way to find out who your real friends are.)

If you pass the DX roll you get 5/ST rolls to escape ... I'm unclear how often you're allowed to make those, perhaps the implication is once an hour? I would also imagine you could cut yourself free, assuming you have an appropriate tool, which I think nearly all adventurers would.

All in all it seems like an acceptable nuisance trap. But it's too realistic, and hence too passive, to make an interesting threat. There's also a good deal of ambiguity. To me the most intriguing thought is that it might be dangerous for friends to provide assistance. I would develop that aspect.
David Bofinger is offline   Reply With Quote
 

Tags
extras


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:18 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.