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Old 06-13-2018, 11:28 AM   #8
GnomesofZurich
 
Join Date: Sep 2005
Location: Canada
Default Re: Pyramid #3/109: Thaumatology V

I have a player using it now, we're playing "Against the Rat-men". Thus far his mage hunter specific abilities haven't come into play too much, although he did get to use Dispel Magic against some brain ratmen.

I allowed him to make a Shadow Elf (from GURPS Dungeon Fantasy 3: The Next Level) Mage Hunter, so by necessity his Selective Magic Resistance was modified to Improved Selective Magic Resistance so as to co-exist with his built-in Magery 0. It's expensive (7 points/level), but worth it from his perspective.
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