Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-11-2018, 07:17 AM   #5
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Value of Casting Items

The primary reason for the high cost of magic items is the "can be handed to anybody" factor. In many ways, a party of four to six delvers with an item like that becomes a group of four to six casters who "know" the spells on the item. Sure, there are constraints on how many can use it at once, but portability is the origin of the price tag. Plus there's the whole ". . . and when we decide it isn't useful, we can sell it for cash without losing any points" angle. So it's also portable wealth.

If you take that away from an item and say the artifact works only for that one character, and as a result has essentially no resale value, then I agree with the other opinions here: Charge at most the point cost to know the spell(s), and if you feel brave and want to venture into GURPS, charge a little less because the spells have gadget limitations.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
 

Tags
artifact, cleric, magic item, unusual background

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.