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Old 06-07-2018, 02:25 PM   #1
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS Modern Fantasy Setting - Alternate History Help

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Originally Posted by kdtipa View Post
I made them purposely super tough and dangerous. They are the mechanic I'm using to put the fear of something primitive back into a society that is technologically advanced.
So how is this fun for the players?
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Old 06-07-2018, 05:02 PM   #2
kdtipa
 
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Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: GURPS Modern Fantasy Setting - Alternate History Help

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Originally Posted by lachimba View Post
So how is this fun for the players?
Trolls are not the primary bad guy. The players won't likely face them unless they become very strong. There's a whole world of fantasy tropes around to adventure with. The trolls are not the center of the campaign, and shouldn't have much bearing at all on the players until much later.
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Old 06-07-2018, 05:56 PM   #3
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Re: GURPS Modern Fantasy Setting - Alternate History Help

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Originally Posted by kdtipa View Post
Trolls are not the primary bad guy. The players won't likely face them unless they become very strong. There's a whole world of fantasy tropes around to adventure with. The trolls are not the center of the campaign, and shouldn't have much bearing at all on the players until much later.
So why do anything with them now?

Why have a point cost for them? That's an alarm bell for me that this is an exercise in GURPS rules rather than actual games.
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