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#1 |
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Join Date: Dec 2017
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This is true, and is exacerbated by the house rules I suggested ('talent' based spell casting ST, and staffs as commonly available ST batteries). I'm not sure how I feel about that. On one hand, one of the miracles of TFT as a combat engine is that magicians and heroes both have lots of options for initial design and early advancement yet somehow are well balanced in head-to-head fights. The game nicely captures the drama of the original Conan stories, where our hero is regularly sticking a sword through some spell casting jerk. It would be nice if that balance could be better maintained at high levels of experience.
On the other hand, in a fully fleshed out roleplaying game it isn't so important that every character type be equal in 1-on-1 gladiatorial fights. Experienced heroes do things that magicians don't, and a magician who kicks butt in one fight is often basically helpless in the next because all of his or her ST reserves are gone. I guess I've just reconciled myself with the idea that experienced magicians beat experienced fighters in 'fresh' 1 on 1 fights. |
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#2 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
I fixed that by making talents cheaper, and adding a few, hard to get, kick ass talents. This gave the hero class something to aspire to, and made experienced fighters very dangerous. Warm regards, Rick. |
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| Tags |
| conan, wizard |
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