Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-06-2018, 05:19 AM   #1
scc
 
Join Date: Mar 2013
Default Armor, Corrosive Damage, And Large-Area Injury

OK, Large-Area Injury (B400) covers situations where more then a single hit location is affected by an attack, chiefly area of effect attacks and while it handles the situation of determining the targets DR if it's not uniform it doesn't cover how to handle things if corrosive damage is dealt, in fact this problem extends to characters wearing armor even if the DR is uniform if the armor is piecemeal.

Take someone wearing armor light steal plate armor giving DR 3, and a player casts Rain of Acid over his location and rolls 5 damage, which is enough to remove 1 point from the armors DR, do I take one point away from every location, or just note it for future Large-Area Attacks? How do things change if the person was wearing light steal plate torso and helmet but medium leather (DR 2*) everywhere else?

Side note here that I'm assuming that the eyes with their DR 2 never count.
scc is offline   Reply With Quote
 

Tags
corrosive damage, large-area injury


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.