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#11 | |
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Join Date: Apr 2005
Location: France
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Martial arts teach how to be more firmly grounded (to avoid being pushed back or thrown down) and it requires muscle activity (feet, legs, and abs). It's a question of density rather than mere mass. And stronger people are more dense. |
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#12 | |
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Join Date: Jan 2010
Location: Brighton
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Or maybe a Style specific perk "+1 to knock back threshold" (can be taken multiple times) Ultimately in un-armed combat knock-back between even vaguely equally matched opponents (roughly similar ST) should be pretty rare anyway though.
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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#13 | |
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Join Date: Mar 2013
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That said, the ability to brace should make some kind of difference and it should be bigger the stronger you are. I think it's one of those things that doesn't exactly work at the moment but generally isn't a big enough deal to make a fiddly fix for it. |
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#14 | |
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Join Date: Nov 2004
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#15 | ||
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Join Date: Mar 2013
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#16 |
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Join Date: Apr 2005
Location: France
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Good question. You score a point, here.
Last edited by Gollum; 06-04-2018 at 09:32 AM. |
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#17 |
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Join Date: Jan 2010
Location: Brighton
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To be honest GURPS isn't consistent with how it deals with mass, so I;d substitute what ever stat gives you the result you want.
If you want ti have high ST low Mass supers knocking each other about like ping pong balls, than work out what a "normal" ST/HP stats would be for their Mass either using the weight/height tables, or HP=2x(cube root of mass) for living creatures (IIRC)
__________________
Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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#18 | |
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Join Date: Dec 2008
Location: Behind You
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__________________
RPG Jutsu.com - Ninjas Play GURPS |
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#19 |
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Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#20 | |
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Join Date: Aug 2015
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| Tags |
| double knockback, knockback |
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