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Join Date: Jan 2018
Location: Sydney, Australia
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TFT is all about obvious magic: spells that anyone can see are happening. Anyone in a magic-using area of Cidri who think magicians are charlatans is clearly deluded.
The other kind of magic in RPGs is inobvious magic. Magic that some characters will believe is good to have on your side, and others will doubt exists at all. Magicians whose skills can't be established in a brief job interview. Inobvious magic might prevent catastrophes, cause accidents to inconvenience enemies, provide bonus to friends and penalties to enemies, force or allow rerolls, etc.. It works without unambiguous signs. I'm thinking it might be interesting to have this kind of magic in some TFT campaigns. Has anybody tried implementing an inobvious magic system in TFT, and if so how did it work? |
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