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Old 05-31-2018, 09:33 PM   #10
Kirk
 
Join Date: Feb 2018
Default Re: Is Attribute Bloat real?

TFT doesn't have 35 years of playtesting *changes* to the system, fundamentally just the system as it is. Various groups have house-ruled different things to suit their playstyle, but not systemwide.

If someone wants to try to overcome the inherit limitations in the 3d6 bell curve and make these changes available to a world-wide testing audience, that has about 0 years of playtesting. :)

50 points is about where we see a breakdown, consider a hero type, ST-16 DX-20 (14) IQ-14 character. He wears plate armor and has a bunch of talents, shoots a heavy crossbow every other turn, and handles a great sword with aplomb. He's 40 years old, and starting to feel it. He doesn't get along with his mom very well.

Guarding a magic scroll being transported to another high level wizard's shop, he is betrayed by his small security detachment of 36 point 30 something year old guards, being ??? in number, each of which has a standard 30 point guard wolf. They have all been promised a substantial sum for mis-delivery of this magical scroll, which they do not even dare to read, due to the rumored curse it holds.

How many security guard with wolf pairs would you think is necessary to prevent further attribute bloat with this character? Four? Three? Two? Maybe even just one pair?

As a GM, I've never had much problem with bloat, life just seems to put it to it, but that is just me...
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attribute, bloat, death, experience, fixing gm's

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