Re: Is Attribute Bloat real?
Of course it's real because it's an inherent feature of the game system. Whether it has become a problem in your particular games will be down to your own GM style so you may not have noticed it or it may not even bother you, but it's obviously there.
Since progression is by attribute increase and rolls aren't comparative but absolute, a system that works nicely at lower levels starts to unravel a bit later on. Once characters get to an adjusted DX of 14 they're succeeding around 90% of the time. We found that things weren't so interesting after 42 pts. This was why I introduced comparative rolls and later did away with attribute increase all together. Obviously that's moving quite a way from TFT so I don't expect to see that in the reboot, but I don't know what the solution is.
Maybe just accept that the game works best at low or at most medium power levels.
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