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#1 |
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Join Date: May 2018
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The next religion: I wanted a contrast to the very tribal feel of the Village Wise Ones and I think I have gone about as far as I can from them with this one (which I think might also fit well into Cidri and SJ Games in general)...
Mngineers You are a Mngineer, which means you venerate the Mnoren, the creators of Cidri, and you seek to emulate them by learning secret knowledge and practicing secret techniques. You probably found out about Mngineering at one of the Mechanician’s Guild meetings, when a Mngineer approached you and sold you a device. Mngineering is expensive because, well obviously, there’s a direct correlation between how much money one spends on Mngineering and one’s dedication. You are not actually a priest, because Mngineering is not a religion, it is a state of illumination. You have simply rid your body of vast numbers of spiritual parasites, the “psytites” that cloud the minds of normal people or “Draps” as they are called among the illuminated, and now you can tap into the collective unconsciousness. You are well on your way to achieving your fully self-actualized potential. On the way to full Illumination. When enough people on Cidri are fully illuminated, the Mnoren will make themselves known again. Which is important because the world will end very soon if they don’t. Which is why, obviously, you keep trying to persuade Draps to become Mngineers. You are happy to aid other people by using your equipment to “defest” them and temporarily give them advantages or heal their ills, for a customary nominal fee. Unfortunately, Draps rapidly “fest” and gain new psytites because they do not have access to the secret teachings of Mngineering. But you are not allowed to impart this knowledge; they are not illuminated and even if they could understand it (which they could not), they would misuse it and bring the world nearer to destruction. To aid you in your pursuits, you have a collection of artifacts that focus and amplify your mind, allow you to peer into the “world behind”, etc. In fact, you know secret techniques to construct them from surprisingly common items. You also know ceremonies to locate, operate, and destroy artifacts and even produce temporary artifacts. Your talisman is a metal rod which you connect to your equipment during ceremonies. You can actually consecrate any metal rod but the more dedicated priests have very expensive, intricately carved rods. Note: you must have the Mechanician talent to be a Mngineer. Last edited by zot; 05-31-2018 at 06:51 AM. Reason: typeos |
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#2 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
Is this a full write up? You had talked about your clerics getting Ceremonies which were magical powers which took too long to use in combat (which I thought was a cool idea). But I notice that this religion does not get any. Was that deliberate? Warm regards, Rick. |
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#3 | |
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Join Date: May 2018
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Quote:
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#4 |
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Join Date: Nov 2010
Location: Arizona
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I sure hope Steve is watching this thread! I'm really liking where this is going!
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#5 |
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Join Date: May 2018
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Does anyone feel like play testing either (or both) of the two religions I have?
I'll be trying as well but I sure would appreciate the help. Sheesh, I'm up to 16 pages of content now (with some page breaks). I'm planning to finish fleshing out these two before starting on more (I think two is probably enough to test with and I also think they're pretty dissimilar). Also, I welcome suggestions for improving what I have so far! |
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#6 | |
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Banned
Join Date: Mar 2018
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Quote:
Thanks, JK |
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#7 | |
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Join Date: May 2018
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Hi Jim,
Quote:
One metric I'm using is these rough Priest - Wizard equivalences: Priest 1: IQ 12 Wizard (I know Priest is IQ 9 but this is how I think of it) Theologian: IQ 14 Wizard Theologian 2: IQ 16 Wizard Theologian 3: IQ 18 Wizard Theologian 4: IQ 20 Wizard I'm figuring the daily power output of a wizard might be roughly 24-40 ST (recover 8 during sleep and 16-32 during 4-8 potential rest hours per day). While creating the ceremonies, I've been estimating maybe 4 ST per ceremony for a level 1 priest and more for higher levels and I'm guessing that priests will generally miss at least 1 appointed time per day, maybe 2. If they generally get to use all 5, then the average power output (based on wizard power output) should probably be 4-8 ST per ceremony. If they normally get to do 3 ceremonies per day, the expected power output should probably be 7-13 ST per ceremony. I'm guessing priests will be able to average 3.5 ceremonies per day in a labyrinth, so maybe a rough power output of 10 ST per ceremony would be fair. I think. Maybe. A buff of +1 ST/DX/IQ would be like 3 Aid spells lasting for 6 turns (I'm guessing the average combat lasts less than 6 turns but I could be wrong -- my last play test of Dark City's Orcs starter adventure bore that out though). So a +5 buff would be like 15 ST in Aid spells. Of course wizards are occupied by their spell casting during combat and priests are not occupied by their ceremonies during combat. I think the fact that wizards are much more versatile balances this out, though: priests have to perform their ceremonies well in advance, with much less knowledge because a wizard can choose not to continue aiding another character and use their spells for something else. Here are some things I'm wondering about:
These are the issues that stand out to me right now. I'm sure there are more. :) Last edited by zot; 06-04-2018 at 09:48 AM. Reason: arithmetic |
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