Quote:
Originally Posted by Jim Kane
... How do you feel if you instead think about all the Combat Talents a figure has, NOT as what he may or may not do, but rather as the simply stating the sum of all his Combat Knowledge?
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I feel like simply adding those is not always going to give a very meaningful number, but we can go ahead and list it if you like, and we'll always be able to see where it breaks down.
Quote:
Originally Posted by Jim Kane
Correct, but we can really only account for what the rules already inform (Listed talents, weapons, Att values, etc) as already provided by the existing TFT rules. In other words, we cannot give a figure credit for Reputation, as the TFT rules make no reference to this; and in order to do so, we would have to bring in Alien Content, which I am HIGHLY OPPOSED to.
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I'm not sure it's so impossible and alien. One possible theoretical EP system that'd be closer to the GM discretion method could take such things into account and provide numeric guidelines for the EP value of certain situations at a higher level, like an fleshed-out version of the Melee EP system where you get X EP for an easy win, Y EP for a fair win, Z EP for a difficult win, etc.
But I was mainly mentioning those other situations because if we do want a system to assess EP for how challenging the entire situation is of facing an opponent before you even meet them, then things like their habits of being armed or wearing armor or falling for ambushes or setting ambushes or going for friends seem more significant than the (to me, almost insignificant) factor of whether he has both Sword and Ax/Mace talents.
Quote:
Originally Posted by Jim Kane
An excellent example, but the level of detail is such that it would either be wholly unplayable to the point that the game would need to come to a crashing halt, as everyone got out their slide-rules and reference manuals to factor all these details, and that is certainly NOT how TFT lays or is refereed.
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Seems to me that it can be and is, sometimes, sometimes not. It's just done with GM discretion and reference to principles in ITL.