Quote:
Originally Posted by Rick_Smith
If Missile Weapons REDUCED the DX penalty for ranged fire by three, then archers would be more accurate at range, but they would still need a high DX for in close fighting.
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Yes, I like this.
Another idea I've mentioned before which also takes out the "ninja halflings" issue is to just let halflings get Thrown Weapons or Missile Weapons for 1 IQ point, but
not give them all an automatic bonus that stacks with those talents.
Quote:
Originally Posted by Rick_Smith
Alternately, these talents could give a damage bonus instead. For example, if Thrown Weapons allowed you to ready and throw a weapon in a single action (already a great ability) AND do +1 damage with thrown weapons, then I think that the talent would be good enough for people to take. It wouldn't need the +2 DX, so the evil day when characters will be making just about every to hit roll will be delayed.
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Yes, though I think I'd prefer a Fencing-like increased chance of double or triple, and for Thrown Weapons especially, I like the range reduction rather than DX+, since Thrown Weapons have a really steep range adjustment.