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Join Date: Apr 2014
Location: Coquitlam B.C.
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Hi all,
TFT starts to break when people's attributes get high (attribute bloat), and so I've been thinking about simple ways to fix this. For example, reducing greatly the experience gained for making a job roll. Another very simple fix would be to adjust the talents that give DX bonuses. If Missile Weapons REDUCED the DX penalty for ranged fire by three, then archers would be more accurate at range, but they would still need a high DX for in close fighting. Alternately, these talents could give a damage bonus instead. For example, if Thrown Weapons allowed you to ready and throw a weapon in a single action (already a great ability) AND do +1 damage with thrown weapons, then I think that the talent would be good enough for people to take. It wouldn't need the +2 DX, so the evil day when characters will be making just about every to hit roll will be delayed. I welcome thoughts and suggestions. Warm regards, Rick. |
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