Re: Basic Level Talents - A Proposal
My experience has been that younger and less experienced gamers tend to have superhero creep, which they often think will make for a better game if everyone can do everything.
Putting in more refined levels of talents and such, IMO, starts the mission creep for TFT in general, which has a place as a game that can be spun up reasonably quickly with experienced and novice players, and yet has a excellent combat system and sufficient rules for character development to keep the game interesting and manageable over time.
If someone wants more details, or levels, or whatever, then there are other games that surely have this. I just don't think too much twiddling with TFT will result in a better gaming experience. It stands alone with its strengths and purported weaknesses, and some of these are somewhat of a zero sum game, in the end, and won't respond well to too much tinkering.
|