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#1 | |
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Join Date: May 2013
Location: Ellicott City, MD
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#2 | |
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Join Date: Jun 2010
Location: Dreamland
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#3 |
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Join Date: Aug 2004
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The reason crossbows are ST related, is because of the limitation imposed by reloading the crossbow. Mechanisms exist allowing a character to reload crossbows of a ST waiting higher than their actual ST would normally allow, but at a penalty to reload time.
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#4 |
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Join Date: Mar 2010
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Got it - sorry - its been awhile....
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#5 |
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Join Date: Aug 2004
Location: Denver, Colorado
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I checked into this topic, when Anten wanted a.crossbow for his character. Even with modern materials, the top-end pull available on a reasonably portable crossbow puts a bolt down-range at 330 fps. I gave that a GURPS ST of about 22.
The one used by A.J., in my campaign, is a hinged model that includes a geared lever as long as the whole crossbow. It's based on a real world crossbow made in Belgium, and their top-end model does about 305-310 fps., so we figured that was about ST 21.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#6 | |
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Join Date: Aug 2004
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#7 |
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Join Date: Aug 2004
Location: Denver, Colorado
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I did not. We just sorta eyeballed it. It works well enough.
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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I'm actually not that fond of TDS; it spends a lot of effort doing approximations of math it doesn't need to do in the first place.
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| Tags |
| bow, strength |
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