Re: Wolves, Bears, etc. Multi-hex?
We played with wolves and bears as 1-hex, very large bears, and horses/lions/tigers as 2-hex.
I think part of the key is size/mass x strength and whether it's notably larger than a human and could be expected to run one down (i.e. the multi-hex engagement/shift/trample rules in AM). To me, that's not true of wolves but is true of bears, lions, tigers, and horses.
A bear could be considered a 2-hex creature who just often stands up in one hex. I'd give bears MA 16+, too, so they can rightly outrun elves with the Running talent, and enter HTH of humanoids from the front.
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