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Old 05-20-2018, 05:40 PM   #10
Jim Kane
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Join Date: Mar 2018
Default Re: Reference screen

Quote:
Originally Posted by JLV View Post
In fact, the original one had player-useful info on the PLAYER side of the screen, and I think that's a great policy to continue with...
Yes, agree with JLV. All the player useful info on the players-side - such as: weapons, armor, shields, equipment, etc. and all the useful GM charts and tables on the GM-side. Seems obvious, BUT I am sure we have all seen those screens which almost seem to spend more time being picked up and flipped around by a GM to get to a chart, then kept in place to block player vision.

I am considering the pro/con of suggesting reproducing the Movement & Combat Options List on the Players side, in LARGE SIZE... AND on the GM side, in small-size, as I always found having that in front of new players got them thinking along the binary, scripted action, two-tier structure, and helped reduce players from answering the question of: [I]"So what do you do for your movement phase?", with: "I run across the room, jump up on top of the statue, grab the gem with one-hand, while cutting off the Orc's head as I land, do a pirouette, jump over the flaming one-hex pits, and run through the curtain of darkness into the safety of the tunnel... yeah, can I do that in one turn.. right?"

Ugh. I just remembered what it felt like to grind my teeth while wearing dental braces.

JK

Last edited by Jim Kane; 05-20-2018 at 05:53 PM. Reason: Typo
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