Quote:
Originally Posted by Jim Kane
I think we all want this, if for no other reason than to feed our desire for more, More, MORE.
Again, I do want to ask an important philosophical point regarding alterations to the rules set. I asked this question before - somewhere around here - and the reply was :::crickets:::
So, I will ask everyone again:
IF we locked SJ in a room, and did not let him out until he clarified each and every point on the rules - leaving no gray area whatsoever - Could we run the risk of depersonalizing the rules, by eliminating all possible variations of interpretations, and, potentially kill-off what might be a key part of the unique MOJO that makes TFT, TFT?
JK
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To respond, I think the rules need to be clear, knowing that the *rules*, if stated, can allow the GM to alter what they feel they need to change to meet playing style. It could state that the GM can say there are no swords in a particular place, say Calif Ornia, unless black market, or that everyone is seen with a sword on their belt in the PCs latest port of Hugh Ston. But the *rules* about what is and isn't alterable need to be clear, and those that aren't should be even clearer! :)
Or perhaps think about driving. One should be able to plan a trip and drive where possible (GM designed TFT adventure), but the rules of the road (combat and other interactive and world design rules) should apply to almost everyone, except where the authorities or an emergency deems otherwise.