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#27 | |
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Banned
Join Date: Mar 2018
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Quote:
Let me state the example in long-form so I can keep things accurate: Turn 1: Fighters Roll for Initiative. "Pole" wins Initiative, makes "Non-Pole" move first "Non-Pole" chooses Option I b: Stand still or shift 1 hex and Defend "Pole" chooses Option ll a "Charge Attack": Moves 1/2 MA or less, now engaged with "Non-Pole" but will strike on-the-charge for a potential Double-damage attack. "Pole" must now Roll-to-hit on 4d6 vs DX, and rolls a... Hopefully the extra d6 will cause "Pole" to miss; leaving "Non-Pole" unscathed and both fighters engaged in normal combat; as they roll for Initiative for Turn 2. Interesting this: In the way I misstated the example, there would have to be Option II c: Dodge or Defend - which there is not; as you correctly pointed out - But perhaps there should be? So now that I have the example part to the question now properly formed, l will ask the question again: Does the Defend option not offer a satisfactory tactic to nullify the Charge Bonus and close with the enemy? JK Last edited by Jim Kane; 05-13-2018 at 04:26 AM. Reason: Typo |
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