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#1 | |
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Join Date: Nov 2010
Location: Arizona
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Quote:
However, having said that, my experience had shown that the "Monty Haul" effect is usually less intentional than it is an indicator of a lack of GM experience, and can be corrected quickly in play. Unless of course the players really want that (and my experience also indicates that such campaigns fold in a matter of a couple of dozen sessions at most). |
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#2 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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Quote:
I agree, I never intended to be a Monty Hall GM, but when I first started game mastering (using just melee, wizard and what I could learn from the DM Guide for D&D), I often would give out a decent magic item every 2 or 3 sessions. It didn't take too long to realize how quickly the power of the players would build up after they got a few of those. Later, I was much more stingy about magic items. When ITL and AW came out, I gave a lot of enemy magic items the Limit / Expunge combo. That lets the NPC's have a few non-lootable magic items. (I really like the Limit / Expunge enchantments btw.) Warm regards, Rick. |
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#3 |
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Join Date: Feb 2018
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Any magic style items in my campaigns tend to mirror life, i.e. Lady Luck and Miss Fortune make a pair.
So a sword that allows more damage with a lower ST requirement might lower your IQ or DX, or a Lens of Translation might cause vision blurring for a period after use. |
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#4 | |
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Banned
Join Date: Mar 2018
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Quote:
After he had stolen some gems, later, when he was able to look into his loot-bag, Conan found the gems had magically turned to dust. Using 'The Ring' comes with all manner of consequence. REH and JRRT understood this too. JK |
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