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#1 | |
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Join Date: May 2013
Location: Tyler, Texas
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#2 | |
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Join Date: Nov 2010
Location: Arizona
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However, having said that, my experience had shown that the "Monty Haul" effect is usually less intentional than it is an indicator of a lack of GM experience, and can be corrected quickly in play. Unless of course the players really want that (and my experience also indicates that such campaigns fold in a matter of a couple of dozen sessions at most). |
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#3 | |
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Join Date: Apr 2014
Location: Coquitlam B.C.
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I agree, I never intended to be a Monty Hall GM, but when I first started game mastering (using just melee, wizard and what I could learn from the DM Guide for D&D), I often would give out a decent magic item every 2 or 3 sessions. It didn't take too long to realize how quickly the power of the players would build up after they got a few of those. Later, I was much more stingy about magic items. When ITL and AW came out, I gave a lot of enemy magic items the Limit / Expunge combo. That lets the NPC's have a few non-lootable magic items. (I really like the Limit / Expunge enchantments btw.) Warm regards, Rick. |
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#4 |
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Join Date: Feb 2018
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Any magic style items in my campaigns tend to mirror life, i.e. Lady Luck and Miss Fortune make a pair.
So a sword that allows more damage with a lower ST requirement might lower your IQ or DX, or a Lens of Translation might cause vision blurring for a period after use. |
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#5 | |
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Banned
Join Date: Mar 2018
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After he had stolen some gems, later, when he was able to look into his loot-bag, Conan found the gems had magically turned to dust. Using 'The Ring' comes with all manner of consequence. REH and JRRT understood this too. JK |
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#6 | |
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Join Date: May 2015
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Unless a GM warps their game world, or the PCs are non-violent or manage to live by a code of honor where they only ever fight equals, they're going to fight weaker opponents, and the ITL EP system will still give inappropriate rewards unless the GM uses his discretion (or a house rule) to adjust the EP awarded. |
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