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Old 05-11-2018, 03:18 PM   #11
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: Square Megahexes

Quote:
Originally Posted by tbeard1999 View Post
No problem. The term is reasonably applied. I agree with you; there was something about staggered squares that bugged me and my players. I can't really explain it.

Another option - just a thought, really - would be to use a "hexagonal lattice" - what you'd get if you removed the hexes but left the center points (Ala Battlesuit, an early SJG effort).

https://upload.wikimedia.org/wikiped...attice.svg.png

https://en.wikipedia.org/wiki/Hexagonal_lattice

The result is exactly the same regarding movement, but the hex grid isn't there to distract. Of course, it's unfamiliar and might create other issues. Dunno how to do megahexes though.
Yeah, that's a viable approach if you find the lines too distracting. I always found it worked better with naval games, though... Possibly just due to personal prejudice.

There's a new wargame out (in the past year) that addresses World War II at the strategic level, and uses that system for land and air movement. I think it also uses megahexes to regulate naval movement. I'll try to see if I can remember (or find a link) so you can see how they did their map.
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