Quote:
Originally Posted by Chris Rice
I'm not keen on this idea of "watering-down" Talents at all. To me, one of the uniquely attractive features of TFT Talents is that they represent a substantial level of experience and competence in a skill or ability, something that clearly separates a character from others.
...
This is the way that I understand and love the TFT Talent system and I don't want that to change.
|
Oh I agree. The current system is fine with me. But if you think that characters need more talents, this offers a way to do it without increasing the number of talent points available. My objection to doing that is simply that I think (a) most people can do only one major thing at an expert, professional level at a time; and (b) that campaigns work best when each character is the best in the party at one very important thing.
In TFT, a starting character can be a pretty good thief or a pretty good warrior. If you make too many talent points available, he can be pretty good at both. So I like the current talent system just fine. Of course, I also prefer 1 player to play 1 character and don't care for hirelings. So if I ran a campaign with (say) 2 or 3 characters, I'd probably increase the talent points.
With base talents, a character can be familiar with more talents, but inferior to others who take the full talents.