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Old 05-11-2018, 11:20 AM   #9
tbeard1999
 
Join Date: May 2013
Location: Tyler, Texas
Default Re: Basic Level Talents - A Proposal

Quote:
Originally Posted by Chris Rice View Post
I'm not keen on this idea of "watering-down" Talents at all. To me, one of the uniquely attractive features of TFT Talents is that they represent a substantial level of experience and competence in a skill or ability, something that clearly separates a character from others.

...

This is the way that I understand and love the TFT Talent system and I don't want that to change.
Oh I agree. The current system is fine with me. But if you think that characters need more talents, this offers a way to do it without increasing the number of talent points available. My objection to doing that is simply that I think (a) most people can do only one major thing at an expert, professional level at a time; and (b) that campaigns work best when each character is the best in the party at one very important thing.

In TFT, a starting character can be a pretty good thief or a pretty good warrior. If you make too many talent points available, he can be pretty good at both. So I like the current talent system just fine. Of course, I also prefer 1 player to play 1 character and don't care for hirelings. So if I ran a campaign with (say) 2 or 3 characters, I'd probably increase the talent points.

With base talents, a character can be familiar with more talents, but inferior to others who take the full talents.
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