Re: Terminology - adjDX
But don't you have the problem, since negative DX can occur because of striker or recipient, of having a sorting problem?
Depending on what a character wants to do, it may change his place in line, and this up and down in sort order makes for a complicated mess. The two types of DX alterations makes for a GM headache and slows play.
We tried to make players aware of what did what beforehand with examples so they would know what their active DX would be *before* their turn came to try and keep things moving.
But situations during the turn still make this difficult. Just as a rhetorical general idea, someone falls down, now I can hit him at +4 DX. Do I go before the wizard that is at -2 DX for thrown spell distance, or is the downed character just easier to hit, so that the wizard can cast his clumsiness spell to reduce my DX? Add half a dozen more characters in the fight and it can be quite complicated.
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